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Skyrim special edition moonpath to elsweyr
Skyrim special edition moonpath to elsweyr










skyrim special edition moonpath to elsweyr

This is the way some games used to be, these open experiences. I think there was just a lot of energy around the fact that the game was a bit of a throwback. There definitely was a tipping point somewhere right before it came out, and I can’t tell you what that was. I think there’s always going to be this huge percentage that the majority of our players never see, but when they talk to somebody about it, that moment of sharing their experiences, they end up different and that’s a really good thing. I think one of the things that works, because our games aren’t multiplayer, is that when you talk about the game with somebody else, you can compare things you did and they’re very different. There are so many areas that we put work into that people don’t see, so it’s not necessarily just this particular quest line. You know, we’d like people to finish our quests.

skyrim special edition moonpath to elsweyr

I think it’s up to us to make all of those avenues meaningful for what they are. As opposed to saying, “Here’s all of the beats that you must hit.” They know if they want action, or they want downtime, or they want to talk to characters. I’m a believer that players are good self-directors, and I think one thing that’s good about video games is they can direct their own experience. If someone’s playing the game and enjoying themselves, that’s all we want. I think in general it’s a positive thing. I assume most only see a fraction of the content.

skyrim special edition moonpath to elsweyr

It’s such a big thing, such an easy-to-get-distracted thing. There are so many things that can distract you and tickle your curiosity that you end up, even when you’re working on the game, not accomplishing what you set out to do or to play that evening. Even when we’re playing it in the office, if we have a goal, we’re trying to test certain quests. Todd Howard: It’s a very common thing, I’d say, with all of our games. I played Skyrim for hundreds of hours, but I’ve never finished the central story. Here’s a lightly edited version of our chat. I spoke with the game’s director (and jumbo-sized roleplaying genre doyen) Todd Howard.












Skyrim special edition moonpath to elsweyr